Glossary

D F G L M N O P T W

D

devkitARM

devkitARM is a homebrew game development toolchain for Nintend DS, Game Boy Advance and GP32. http://www.devkitpro.org

Direct3D

Direct3D is part of Microsoft's DirectX API. Direct3D is used to render three dimensional graphics in applications where performance is important, such as games (source: Wikipedia). http://www.microsoft.com/directx

Doxygen

Doxygen is a documentation system for C++, C, Java, Objective-C, Python, IDL (Corba and Microsoft flavors) and to some extent PHP, C#, and D. http://www.doxygen.org

F

FreeImage

FreeImage is an Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe, compatible with all 32-bit versions of Windows, and cross-platform (works both with Linux and Mac OS X). http://freeimage.sourceforge.net

G

GBATek

GBATek is a technical information reference, written by Martin Korth, about the Game Boy Advance and Nintendo DS hardware. http://www.work.de/nocash/gbatek.htm

L

libnds

libnds, formerly ndslib, is a library created by Michael Noland (joat) and Jason Rogers (dovoto) and is maintained and updated by Dave Murphy (WinterMute). It is meant to be an open source alternative to Nintendo's commercial SDK for DS. It allows amateur programmers to easily create Nintendo DS homebrew. Libnds supports nearly all features of the Nintendo DS including: touch screen, Microphone, 3D hardware, 2D hardware, and 802.11b Wi-Fi via the dswifi lib. http://www.devkitpro.org (source: Wikipedia)

M

MSDN

Microsoft's bible for windows programmers, best documentation on earth. http://msdn.microsoft.com

N

NO$GBA

NO$GBA is a Game Boy Advance and Nintendo DS emulator/software debugger written by Martin Korth. http://nocash.emubase.de/gba.htm

O

Ogre3D

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. (source: Ogre3d website) http://www.ogre3d.org

OgreMax Scene Exporter

The OgreMax Scene Exporter is a 3DS Max 8/9 exporter plugin that exports scenes to the .scene format. In addition, it includes a scene viewer application, full source code, documentation, and sample scenes. http://www.ogre3d.org/wiki/index.php/OgreMax_Scene_Exporter and http://www.ogremax.com

P

PAlib

PAlib is an open source API based on libnds, helping the development of Nintendo DS homebrew. Some developers prefer to use libnds directly. Others like the simplicity of PAlib. http://www.palib.info (source: Wikipedia)

T

TinyXML

TinyXML is a simple, small, C++ XML parser that can be easily integrating into other programs. http://www.grinninglizard.com/tinyxml/

W

Wikipedia

Wikipedia, the free encyclopedia. http://en.wikipedia.org
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